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Rebelfork

Rebelfork is a lightweight, modular game engine/framework built in C++17 with an integrated WYSIWYG editor and experimental C# bindings. Designed for developers who value a code-first approach, it offers full control over game architecture while being free and open source under the MIT license.

Rebelfork is the open source alternative to:

About Rebelfork

Rebelfork delivers a robust environment for developing 3D games and applications, supporting both C++ and C# development. The framework emphasizes direct code execution without the constraints of IDE-driven scripting, ensuring flexibility and performance. It comes with comprehensive documentation, quick start guides, and sample projects to assist developers in leveraging its modular, cross-platform architecture across Windows, Linux, MacOS, Android, iOS, Web, and XBox platforms.

Key Features

  • Lightweight and modular design
  • Built with C++17 for high performance
  • Integrated WYSIWYG editor for streamlined workflow
  • Experimental C# bindings for additional flexibility
  • Cross-platform support including Desktop, Mobile, Web, and XBox
  • Free and open source under the MIT license

Summary

Rebelfork empowers developers with a versatile engine that blends full code control with a user-friendly editor and extensive platform support, making it a compelling choice for innovative 3D game development.

Adrian
Created by
Adrian
Mar 9, 2025Updated1 min read
This content was partially generated using artificial intelligence.

Tool Details

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Since 2016
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