Rebelfork is a lightweight, modular game engine/framework built in C++17 with an integrated WYSIWYG editor and experimental C# bindings. Designed for developers who value a code-first approach, it offers full control over game architecture while being free and open source under the MIT license.
About Rebelfork
Rebelfork delivers a robust environment for developing 3D games and applications, supporting both C++ and C# development. The framework emphasizes direct code execution without the constraints of IDE-driven scripting, ensuring flexibility and performance. It comes with comprehensive documentation, quick start guides, and sample projects to assist developers in leveraging its modular, cross-platform architecture across Windows, Linux, MacOS, Android, iOS, Web, and XBox platforms.
Key Features
- Lightweight and modular design
- Built with C++17 for high performance
- Integrated WYSIWYG editor for streamlined workflow
- Experimental C# bindings for additional flexibility
- Cross-platform support including Desktop, Mobile, Web, and XBox
- Free and open source under the MIT license
Summary
Rebelfork empowers developers with a versatile engine that blends full code control with a user-friendly editor and extensive platform support, making it a compelling choice for innovative 3D game development.
